The Art of Video Games – Roles of Game Designers and Game Artists

Are you interested in video games like agario and other types of games but have no idea where and/or how to start? A lot of individuals who are into video games would frequently say that they would want to be a Game Designer whereas others say that they would want to be a Game Artists. They may sound alike, but actually the functions of a Game Designer from a Game Artist are different from each other.

In terms of creating games, Game Designers are the people responsible for designing the actual systems and mechanics a game itself while Game Artists are those who design, layout and make the art or graphic art for a game.

Roles of Game Designers

Game designers have a vital role in the development of a game since they are the people behind making a game interesting, engaging and fun. However, this doesn’t imply that other functions and responsibilities of other individuals included in the game development are of less importance. For instance, a programmer is responsible for game function, while game artists make the game look appealing. Nonetheless, although a game functions well and is generally appealing, it doesn’t mean it is fun and engaging enough to play.

For a game to be engaging and fun, a game designer must deal with numerous factors like user interface, user testing, the story and levels of the game. Hence, if a game appears great, is functional but is boring and engaging, the game designer will have to resolve these.

Roles of Game Artists

Although the game designer and that game work collaboratively or as a team, the role of the game artist is to produce artworks that will complement, balance, and harmonize the game genre as well as the game style. Therefore, you could say that the role of the game artist is to communicate the story of the game through art. As soon as the art is made, the game artist furnishes a collection of 3D objects that the game designer would utilize to build a final working level that allows for the game to bear the proper style, mood as well as stability. This is achieved though 3D assets, concepts of character, and the creation of characters. When the characters are created, animation is place to bring these characters to play.